ロードナイト


Description
戦士は中重量級武器を使用する。Agiが低いが、攻撃はとても強力。
近距離・物理・攻守兼用
Call of Justice
Level Cast Time CD SP Description
1 0 0 Each 5 VIT provides Lord Knight with 1 Atk
2 0 0 Each 5 VIT provides Lord Knight with 2 Atk
3 0 0 Each 5 VIT provides Lord Knight with 3 Atk
4 0 0 Each 5 VIT provides Lord Knight with 4 Atk
5 0 0 Each 5 VIT provides Lord Knight with 5 Atk
Charge Attack
Level Cast Time CD SP Description
1 2 0 50 Charges to a far-away enemy and deals 150% Dmg. Range Cap: 3 m
2 2 0 60 Charges to a far-away enemy and deals 200% Dmg. Range Cap: 5 m
3 2 0 70 Charges to a far-away enemy and deals 250% Dmg. Range Cap: 7 m
Concentration
Level Cast Time CD SP Description
1 0 0.5 14 Grants whole Party with Endure effect. Knight gains 4% Atk, 10 HIT. Reduces Def provided by equipments by 8% for 25 sec
2 0 0.5 18 Grants whole Party with Endure effect. Knight gains 8% Atk, 20 HIT. Reduces Def provided by equipments by 16% for 30 sec
3 0 0.5 22 Grants whole Party with Endure effect. Knight gains 12% Atk, 30 HIT. Reduces Def provided by equipments by 24% for 35 sec
4 0 0.5 26 Grants whole Party with Endure effect. Knight gains 16% Atk, 40 HIT. Reduces Def provided by equipments by 32% for 40 sec
5 0 0.5 30 Grants whole Party with Endure effect. Knight gains 20% Atk, 50 HIT. Reduces Def provided by equipments by 40% for 45 sec
Frenzy
Level Cast Time CD SP Description
1 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 90% , Healing received decreases by 100%
2 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 80% , Healing received decreases by 90%
3 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 70% , Healing received decreases by 80%
4 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 60% , Healing received decreases by 70%
5 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 50% , Healing received decreases by 60%
6 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 40% , Healing received decreases by 50%
7 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 30% , Healing received decreases by 40%
8 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 20% , Healing received decreases by 30%
9 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 10% , Healing received decreases by 20%
10 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 0% , Healing received decreases by 10%
Furious Rage
Level Cast Time CD SP Description
1 0 0 40 Expels part control status instantly, including snare/freeze/petrify/curse/sleep.
Head Crush
Level Cast Time CD SP Description
1 0 0.5 60 Grants Head Crush buff for 60 sec, increase 10 Atk, has a 4% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
2 0 0.5 60 Grants Head Crush buff for 60 sec, increase 20 Atk, has a 6% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
3 0 0.5 60 Grants Head Crush buff for 60 sec, increase 30 Atk, has a 8% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
4 0 0.5 60 Grants Head Crush buff for 60 sec, increase 40 Atk, has a 10% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
5 0 0.5 60 Grants Head Crush buff for 60 sec, increase 50 Atk, has a 12% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
6 0 0.5 60 Grants Head Crush buff for 60 sec, increase 60 Atk, has a 14% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
7 0 0.5 60 Grants Head Crush buff for 60 sec, increase 70 Atk, has a 16% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
8 0 0.5 60 Grants Head Crush buff for 60 sec, increase 80 Atk, has a 18% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
9 0 0.5 60 Grants Head Crush buff for 60 sec, increase 90 Atk, has a 20% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
10 0 0.5 60 Grants Head Crush buff for 60 sec, increase 100 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
11 0 0.5 60 Grants Head Crush buff for 80 sec, increase 110 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 5% extra damage to bleeding targets
12 0 0.5 60 Grants Head Crush buff for 100 sec, increase 120 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 10% extra damage to bleeding targets
13 0 0.5 60 Grants Head Crush buff for 120 sec, increase 130 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 15% extra damage to bleeding targets
14 0 0.5 60 Grants Head Crush buff for 140 sec, increase 140 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 20% extra damage to bleeding targets
15 0 0.5 60 Grants Head Crush buff for 160 sec, increase 150 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 25% extra damage to bleeding targets
HP Alight
Level Cast Time CD SP Description
1 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 50 ) real damage to nearby enemies. Lasts 12 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
2 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 100 ) real damage to nearby enemies. Lasts 14 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
3 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 150 ) real damage to nearby enemies. Lasts 16 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
4 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 200 ) real damage to nearby enemies. Lasts 18 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
5 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 250 ) real damage to nearby enemies. Lasts 20 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
6 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 300 ) real damage to nearby enemies. Lasts 22 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
7 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 350 ) real damage to nearby enemies. Lasts 24 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
8 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 400 ) real damage to nearby enemies. Lasts 26 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
9 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 450 ) real damage to nearby enemies. Lasts 28 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
10 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 500 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
11 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 600 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
12 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 700 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
13 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 800 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
14 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 900 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
15 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 1000 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
Joint Beat
Level Cast Time CD SP Description
1 0 1 12 Strikes at the joints of the target, dealing (Atk 60% ) Dmg. Has a 10% chance to apply 1 negative status for 10 sec
2 0 1 12 Strikes at the joints of the target, dealing (Atk 70% ) Dmg. Has a 15% chance to apply 1 negative status for 10 sec
3 0 1 14 Strikes at the joints of the target, dealing (Atk 80% ) Dmg. Has a 20% chance to apply 1 negative status for 10 sec
4 0 1 14 Strikes at the joints of the target, dealing (Atk 90% ) Dmg. Has a 25% chance to apply 1 negative status for 10 sec
5 0 1 16 Strikes at the joints of the target, dealing (Atk 100% ) Dmg. Has a 30% chance to apply 1 negative status for 10 sec
6 0 1 16 Strikes at the joints of the target, dealing (Atk 110% ) Dmg. Has a 35% chance to apply 1 negative status for 10 sec
7 0 1 18 Strikes at the joints of the target, dealing (Atk 120% ) Dmg. Has a 40% chance to apply 1 negative status for 10 sec
8 0 1 18 Strikes at the joints of the target, dealing (Atk 130% ) Dmg. Has a 45% chance to apply 1 negative status for 10 sec
9 0 1 20 Strikes at the joints of the target, dealing (Atk 140% ) Dmg. Has a 50% chance to apply 1 negative status for 10 sec
10 0 1 20 Strikes at the joints of the target, dealing (Atk 150% ) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
Lord's Aura
Level Cast Time CD SP Description
1 0 1 44 Lord Knight provides 12% DMG for the whole Party for 30 sec
2 0 1 48 Lord Knight provides 14% DMG for the whole Party for 60 sec
3 0 1 52 Lord Knight provides 16% DMG for the whole Party for 90 sec
4 0 1 56 Lord Knight provides 18% DMG for the whole Party for 120 sec
5 0 1 60 Lord Knight provides 20% DMG for the whole Party for 150 sec
6 0 1 64 Lord Knight provides 22% DMG for the whole Party for 180 sec
7 0 1 68 Lord Knight provides 24% DMG for the whole Party for 210 sec
8 0 1 72 Lord Knight provides 26% DMG for the whole Party for 240 sec
9 0 1 76 Lord Knight provides 28% DMG for the whole Party for 270 sec
10 0 1 80 Lord Knight provides 30% DMG for the whole Party for 300 sec
Spear Boomerang
Level Cast Time CD SP Description
1 0.5 1 30 Casts the spear to deal 300% Dmg to an enemy. Skill Range 3 m. Spear type weapons are required.
2 0.5 1 40 Casts the spear to deal 400% Dmg to an enemy. Skill Range 5 m. Spear type weapons are required.
3 0.5 1 50 Casts the spear to deal 500% Dmg to an enemy. Skill Range 7 m. Spear type weapons are required.
Spiral Pierce
Level Cast Time CD SP Description
1 0 0.5 11 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 40% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
2 0 0.5 12 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 80% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
3 0 0.5 13 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 120% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
4 0 0.5 14 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 160% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
5 0 0.5 15 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 200% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
6 0 0.5 16 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 240% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
7 0 0.5 17 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 280% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
8 0 0.5 18 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 320% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
9 0 0.5 19 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 360% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
10 0 0.5 20 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 400% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
11 0 0.5 21 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 440% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
12 0 0.5 22 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 480% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
13 0 0.5 23 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 520% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
14 0 0.5 24 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 560% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
15 0 0.5 25 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 600% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
16 0 0.5 26 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 640% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
17 0 0.5 27 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 680% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
18 0 0.5 28 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 720% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
19 0 0.5 29 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 760% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
20 0 0.5 30 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 800% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
Sword Parry
Level Cast Time CD SP Description
1 0 1.5 50 Has a 23% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
2 0 1.5 50 Has a 26% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
3 0 1.5 50 Has a 29% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
4 0 1.5 50 Has a 32% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
5 0 1.5 50 Has a 35% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
6 0 1.5 50 Has a 38% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
7 0 1.5 50 Has a 41% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
8 0 1.5 50 Has a 44% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
9 0 1.5 50 Has a 47% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
10 0 1.5 50 Has a 50% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
Tension Relax
Level Cast Time CD SP Description
1 0 1 25 Soothes tense muscles for a short time, increasing the caster’s HP Regen by 100% & Bonus Healing by 10% for 10 sec.
2 0 1 35 Soothes tense muscles for a short time, increasing the caster’s HP Regen by 200% & Bonus Healing by 20% for 10 sec.
3 0 1 45 Soothes tense muscles for a short time, increasing the caster’s HP Regen by 300% & Bonus Healing by 30% for 10 sec.
Victorious Pursuit
Level Cast Time CD SP Description
1 0 1 5 Spend 1 stack of “Pursuit” to deal Dmg equivalent to Atk x( 250% + LUK/10) * (1+ Crit. Bonus). Obtain 1 stack of “Pursuit”every 1 min, can stack up to 3 times max.
2 0 1 6 Spend 1 stack of “Pursuit” to deal Dmg equivalent to Atk x( 500% + LUK/10) * (1+ Crit. Bonus). Obtain 1 stack of “Pursuit”every 1 min, can stack up to 3 times max.
3 0 1 7 Spend 1 stack of “Pursuit” to deal Dmg equivalent to Atk x( 750% + LUK/10) * (1+ Crit. Bonus). Obtain 1 stack of “Pursuit”every 1 min, can stack up to 3 times max.

 


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