ハンター


Description
アーチャーがハンターに転職すると、ターゲットにより有効な遠距離攻撃ができるようになる。また、トラップとファルコンで戦闘を補助することができる。
超遠距離攻撃・物理・単体高ダメージ
(Fear Breeze) Auto Attack
Level Cast Time CD SP Description
1 0 0 Deals (Atk 100% ) Dmg to the target
Auto Attack
Level Cast Time CD SP Description
1 0 0 Deals (Atk 100% ) Dmg to the target
Beastmastery
Level Cast Time CD SP Description
1 0 0 Increase beast damage by 6
2 0 0 Increase beast damage by 12
3 0 0 Increase beast damage by 18
4 0 0 Increase beast damage by 24
5 0 0 Increase beast damage by 30
6 0 0 Increase beast damage by 36
7 0 0 Increase beast damage by 42
8 0 0 Increase beast damage by 48
9 0 0 Increase beast damage by 54
10 0 0 Increase beast damage by 60
11 0 0 Increase beast damage by 66
12 0 0 Increase beast damage by 72
13 0 0 Increase beast damage by 78
14 0 0 Increase beast damage by 84
15 0 0 Increase beast damage by 90
16 0 0 Increase beast damage by 96
17 0 0 Increase beast damage by 102
18 0 0 Increase beast damage by 108
19 0 0 Increase beast damage by 114
20 0 0 Increase beast damage by 120
Blitz Beat
Level Cast Time CD SP Description
1 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 35 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 1 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 5% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
2 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 40 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 1.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 10% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
3 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 45 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 2 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 15% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
4 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 50 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 2.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 20% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
5 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 55 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 3 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 25% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
6 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 60 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 3.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 30% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
7 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 65 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 4 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 35% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
8 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 70 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 4.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 40% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
9 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 75 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 45% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
10 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 80 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 50% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
11 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 85 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 55% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
12 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 90 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 60% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
13 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 95 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 65% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
14 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 100 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 70% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
15 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 105 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 75% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
16 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 110 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 80% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
17 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 115 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 85% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
18 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 120 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 90% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
19 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 125 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 95% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
20 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 130 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 100% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Claymore Trap
Level Cast Time CD SP Description
1 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 90% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
2 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 140% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
3 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 190% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
4 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 240% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
5 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 290% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
6 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 340% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
7 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 390% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
8 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 440% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
9 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 490% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
10 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 540% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Detonator
Level Cast Time CD SP Description
1 0 2 20 Detonates all placed traps, increasing their damage dealt by 10% . Could also tap to detonate traps.
2 0 2 20 Detonates all placed traps, increasing their damage dealt by 20% . Could also tap to detonate traps.
3 0 2 20 Detonates all placed traps, increasing their damage dealt by 30% . Could also tap to detonate traps.
4 0 2 20 Ignite all traps that have been laid, the damage caused by ignited traps will increase by 40% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.2 meters. Player also can tap the tarp to ignite it.
5 0 2 20 Ignite all traps that have been laid, the damage caused by ignited traps will increase by 50% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.4 meters. Player also can tap the tarp to ignite it.
6 0 2 20 Ignite all traps that have been laid, the damage caused by ignited traps will increase by 60% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.6 meters. Player also can tap the tarp to ignite it.
7 0 2 20 Ignite all traps that have been laid, the damage caused by ignited traps will increase by 70% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.8 meters. Player also can tap the tarp to ignite it.
8 0 2 20 Ignite all traps that have been laid, the damage caused by ignited traps will increase by 80% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 1 meters. Player also can tap the tarp to ignite it.
Falcon Assault
Level Cast Time CD SP Description
1 0 1.5 30 Sends the falcon to attack an enemy, dealing damage equal to 220% of [Blitz Beat]
2 0 1.5 34 Sends the falcon to attack an enemy, dealing damage equal to 290% of [Blitz Beat]
3 0 1.5 38 Sends the falcon to attack an enemy, dealing damage equal to 360% of [Blitz Beat]
4 0 1.5 42 Sends the falcon to attack an enemy, dealing damage equal to 430% of [Blitz Beat]
5 0 1.5 46 Sends the falcon to attack an enemy, dealing damage equal to 500% of [Blitz Beat]
Frost Trap
Level Cast Time CD SP Description
1 0 0.5 20 Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 20% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 12% chance to freeze targets. If the targets are not frozen, slows them by 30% for 4 sec. Can have up to 2 traps of this kind.
2 0 0.5 20 Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 40% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 14% chance to freeze targets. If the targets are not frozen, slows them by 35% for 5 sec. Can have up to 2 traps of this kind.
3 0 0.5 20 Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 60% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 16% chance to freeze targets. If the targets are not frozen, slows them by 40% for 6 sec. Can have up to 2 traps of this kind.
4 0 0.5 20 Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 80% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 18% chance to freeze targets. If the targets are not frozen, slows them by 45% for 7 sec. Can have up to 2 traps of this kind.
5 0 0.5 20 Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 100% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind.
Heavy Arrow
Level Cast Time CD SP Description
1 0 1 32 Shoots with all strength, Dealing (Atk 275% ) arrow Dmg to the target. In the next 2.8 sec, the target suffers 30% more damage from auto attacks dealt by archers
2 0 1 34 Shoots with all strength, Dealing (Atk 300% ) arrow Dmg to the target. In the next 3.6 sec, the target suffers 30% more damage from auto attacks dealt by archers
3 0 1 36 Shoots with all strength, Dealing (Atk 325% ) arrow Dmg to the target. In the next 4.4 sec, the target suffers 30% more damage from auto attacks dealt by archers
4 0 1 38 Shoots with all strength, Dealing (Atk 350% ) arrow Dmg to the target. In the next 5.2 sec, the target suffers 30% more damage from auto attacks dealt by archers
5 0 1 40 Shoots with all strength, Dealing (Atk 375% ) arrow Dmg to the target. In the next 6 sec, the target suffers 30% more damage from auto attacks dealt by archers
6 0 1 42 Shoots with all strength, Dealing (Atk 400% ) arrow Dmg to the target. In the next 6.8 sec, the target suffers 30% more damage from auto attacks dealt by archers
7 0 1 44 Shoots with all strength, Dealing (Atk 425% ) arrow Dmg to the target. In the next 7.6 sec, the target suffers 30% more damage from auto attacks dealt by archers
8 0 1 46 Shoots with all strength, Dealing (Atk 450% ) arrow Dmg to the target. In the next 8.4 sec, the target suffers 30% more damage from auto attacks dealt by archers
9 0 1 48 Shoots with all strength, Dealing (Atk 475% ) arrow Dmg to the target. In the next 9.2 sec, the target suffers 30% more damage from auto attacks dealt by archers
10 0 1 50 Shoots with all strength, Dealing (Atk 500% ) arrow Dmg to the target. In the next 10 sec, the target suffers 30% more damage from auto attacks dealt by archers
Improve Concentration
Level Cast Time CD SP Description
1 0 0 Permanently increase Agi 1 and DEX 1
2 0 0 Permanently increase Agi 2 and DEX 2
3 0 0 Permanently increase Agi 3 and DEX 3
4 0 0 Permanently increase Agi 4 and DEX 4
5 0 0 Permanently increase Agi 5 and DEX 5
6 0 0 Permanently increase Agi 6 and DEX 6
7 0 0 Permanently increase Agi 7 and DEX 7
8 0 0 Permanently increase Agi 8 and DEX 8
9 0 0 Permanently increase Agi 9 and DEX 9
10 0 0 Permanently increase Agi 10 and DEX 10
11 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 1 points of Luck, 1 points of Crit, 1% Crit.Dmg
12 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 2 points of Luck, 2 points of Crit, 2% Crit.Dmg
13 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 3 points of Luck, 3 points of Crit, 3% Crit.Dmg
14 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 4 points of Luck, 4 points of Crit, 4% Crit.Dmg
15 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 5 points of Luck, 5 points of Crit, 5% Crit.Dmg
16 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 6 points of Luck, 6 points of Crit, 6% Crit.Dmg
17 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 7 points of Luck, 7 points of Crit, 7% Crit.Dmg
18 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 8 points of Luck, 8 points of Crit, 8% Crit.Dmg
19 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 9 points of Luck, 9 points of Crit, 9% Crit.Dmg
20 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 10 points of Luck, 10 points of Crit, 10% Crit.Dmg
Lightning Arrow
Level Cast Time CD SP Description
1 0 0.5 35 Shoots Lightning Arrows to the sky to reveal all hidden enemy units within 3 m. Lasts 10 sec
2 0 0.5 35 Shoots Lightning Arrows to the sky to reveal all hidden enemy units within 4 m. Lasts 15 sec. Could reveal traps as well
3 0 0.5 35 Shoots Lightning Arrows to the sky to reveal all hidden enemy units and traps within 5 m. Lasts 20 sec
Splitting Arrows
Level Cast Time CD SP Description
1 0 1.5 15 Shoots split arrows to deal arrow Dmg equal to 180% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.
2 0 1.5 17 Shoots split arrows to deal arrow Dmg equal to 230% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.
3 0 1.5 19 Shoots split arrows to deal arrow Dmg equal to 280% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.
4 0 1.5 21 Shoots split arrows to deal arrow Dmg equal to 330% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.
5 0 1.5 23 Shoots split arrows to deal arrow Dmg equal to 380% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.
6 0 1.5 25 Shoots split arrows to deal arrow Dmg equal to 430% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.
7 0 1.5 27 Shoots split arrows to deal arrow Dmg equal to 480% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.
8 0 1.5 29 Shoots split arrows to deal arrow Dmg equal to 530% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.
9 0 1.5 31 Shoots split arrows to deal arrow Dmg equal to 580% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.
10 0 1.5 33 Shoots split arrows to deal arrow Dmg equal to 630% Atk to an enemy, applying 75% complete splash damage to up to 6 nearby enemy targets.

 


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